#pragma once

#include "IGameState.h"

// SGD Wrappers
#include "SGD Wrappers/CSGD_DirectInput.h"

class CutsceneState : IGameState {

public:
	int cutscene;

	virtual void Enter();
	virtual void Exit();
	virtual bool Input();
	virtual void Update();
	virtual void Render();

	void Cutscene();

	CutsceneState(CutsceneState& scene);

	CutsceneState();

	static CutsceneState* GetInstance();
};
